Tutorials And Entertainment
Wednesday, 8 June 2016
Friday, 8 January 2016
The first iOS 7 game controllers: Logitech PowerShell and Moga Ace Power review
Can the status quo make a comeback?
Sooner  or later, the theory goes, Apple will make its move. The company will  flip the proverbial switch that turns the Apple TV into a tiny video  game console and mop the floor with Microsoft, Sony, and Nintendo.
But  it looks like Apple still has a ways to go. The first two iOS 7 game  controllers are here, and they’re not worth your money. In fact, they  cast doubt on the idea that Apple really wants to build a console at  all.
In June, when Apple announced its  standardized game controller API for iOS 7 and a “Made for iPhone”  certification program, it offered two templates for what a game  controller would look like. Today, we have both. The $99.99 Logitech  PowerShell follows Apple’s more simplistic design: it’s basically a  really long iPhone case that adds four face buttons, two shoulder  buttons and a directional pad to an iPhone or iPod touch. Meanwhile, the  $99.99 Moga Ace Power swings for the fences with Apple’s more complex  formula, adding twin analog sticks and twin triggers to a compact  gamepad that stretches apart to accommodate your iPhone.
Setup  is simple. There’s no clunky Bluetooth radios to pair or anything of  the sort. You simply slot your iOS device into the PowerShell or Moga  frame so it seats on the Apple Lightning connector, and you’re done. As  soon as you jump into a compatible game, things should just work.
Sadly,  the Logitech PowerShell and Moga Ace Power don’t feel like $100 game  controllers. The Ace Power’s latch and spring-loaded mechanism do manage  to securely hold a phone in place, but the device feels too much like a  toy.
It’s a hollow black plastic contraption with  a glossy finish that scratches at the slightest provocation, and rough  seams and pointy corners that poke me whenever I try to retrieve my  device. The heads of the analog sticks feel loose, like they might break  off.
The Logitech PowerShell’s grippy rubberized  surfaces feel far better at first, much more like a case than a  controller, but it has its issues too. The power button toggle to wake  the screen doesn’t work on an iPod touch.
If you  want to use headphones, you’ll need to carry around a special headphone  adapter dongle — one issue that the Moga sidesteps by routing audio  through the Lightning jack itself.
More  importantly, the PowerShell and Ace Power aren’t very good at their  job. The primary thing that these devices add to the experience is  directional control over your games. There, Logitech fails miserably.  With only a single D-pad to serve that purpose, Logitech’s job was to  make that D-pad the very best D-pad it could possibly be, and it’s  nothing of the sort. It’s annoyingly hard to press, and crunches when  you roll it around. In games where you need to hold down a direction to  keep your character walking, like Bastion and Limbo,  it’s literally painful to keep pressing hard enough so the controller  actually recognizes your input. On the Moga side, the sliding analog  sticks and a lighter D-pad make directional input much easier, but the  buttons are tiny and not well built. The triggers squish rather than  having a satisfying pull, and the important A, B, X, and Y face buttons  don’t reliably activate unless you press them firmly and carefully every  time you use them. For $100, these gamepads wouldn’t be acceptable even  if there were a library of iOS games that worked well with controllers.
FEW IOS GAMES WERE A BETTER EXPERIENCE WITH CONTROLLERS
As of today, there aren’t. I  went looking for all the iOS 7 controller games I could find — which  isn’t an easy task since the App Store doesn’t call them out — and out  of the handful of titles I found, few were actually a better experience  with controllers, and many that claimed to support the devices didn’t do  so very well.
Even with a controller, for instance, action flight sim Metalstorm doesn’t let you use analog sticks to fly the plane. While Air Wingsautomatically detected my gamepad, I had to set it up in a menu to actually use it in the game. Though Riptide GP2 and Prince of Persia: The Shadow and the Flame generally support game controllers, they couldn’t recognize these. Most worryingly, popular racer Asphalt 8: Airborne detected  the Logitech but not the Moga gamepad. Many games I tried let you play  with the controller, but not navigate menus to start your game, and  many, like The Walking Dead and Scribblenauts Remix, still depend so heavily on the touchscreen that it’s not worth bothering with a gamepad.
Still, Dead Trigger 2 is absolutely better with a pair of analog sticks – you can actually aim – and I found games like Limbo and Asphalt 8 far more immersive without my fingers cluttering the screen. King of Fighters-i 2012 and Trials Xtreme 3 are much easier to play with a controller, allowing you to pull off more crazy stunts, and Grand Theft Auto: San Andreasreally cries out for a gamepad.
A couple of games even combine the capabilities of the iPhone and the gamepad for more precise control. Sky Gamblers: Storm Raiders lets  you use both of the Moga’s sticks and the iPhone’s accelerometer to  control a plane’s throttle, ailerons and rudder simultaneously. But with  these controllers, even those experiences are subpar. None of them felt  remotely as responsive as a console, or even an Android gaming device  like the Nvidia Shield.
Logitech  and Moga do go some way to justify the steep price of these controllers  by including a battery that can charge your phone while you play. The  PowerShell houses a 1500mAh pack, while the Ace Power has a 1800mAh  battery. When a Mophie Juice Pack battery case starts at $80, the price  makes a little more sense. But unlike a Mophie, you probably wouldn’t  want to keep these cases on your phone for long.
Though  the Moga shrinks down to a purse-friendly size when it’s not in use and  the PowerShell feels comfortable enough in one hand, both are big and  bulky additions to Apple’s svelte devices. The batteries are really just  there to keep your phone topped off so you can have a few hours of  worry-free gaming. They do that fairly well, but don’t expect them to  charge a phone that’s dead. You’ll need to plug the PowerShell into a  Micro USB wall charger to get your device to charge, and the Moga  actually stops charging a connected phone as soon as you plug it into  the wall.
INTERNAL BATTERIES CAN’T JUSTIFY THE $100 PRICETAG
If  you keep them attached to your device, you’ll be carrying around a  useless peripheral most of the time. Outside of the currently limited  selection of compatible games, the gamepads do nothing at all. Even with  the new iOS 7 APIs, you can’t use a controller to navigate iOS 7  homescreens or scroll through your favorite websites. Unless or until  that changes, an iOS game console seems like a stretch, because a  standard wireless controller wouldn’t be able to launch any games. Touch  is so deeply seated in iOS that it seems like you’d need a touchscreen  in your game controller, and then you’re talking about a solution that’s  no better, and likely worse, than what you can already do with AirPlay.  When you’ve got a portable touchscreen game system you can carry  wherever you go and beam to the TV at a whim, why would you want a  device that’s permanently tethered to a television instead?
Wrap-up
Logitech Powershell Controller + Battery
VERGE SCORE: 4.2
Moga Ace Power
VERGE SCORE: 4.0
Logitech Powershell Controller + Battery
GOOD STUFF
- Easy to attach
- Comfortable to hold
- Extra battery for your phone
BAD STUFF
- Terrible D-pad
- Rarely better than using touch
- Far too expensive
IS APPLE SERIOUS ABOUT GAME CONTROLLERS?
If  I’m wrong and Apple’s serious about gamepads, the company may need to  take matters into its own hands. It’s not easy to build a good game  controller —Microsoft spent $100 million on  the Xbox One gamepad merely to make minor improvements — and these  first efforts from Logitech and Moga aren’t up to the task. While the  accessory model might have worked to provide Apple with an ecosystem of  cases, speaker docks, and styluses, none of those things required app  developers to get involved. There’s a small sliver of Apple’s reputation  at stake here if IOS game controllers fail.
Perhaps  that’s why Apple never made a big deal about iOS 7 game-controller  support, though. Like everything else in the accessory program, gamepads  could simply be peripheral to the company’s interests, a bone to throw  accessory manufacturers while it works on things that are new and  different. This summer, when games like XCOM, Deus Ex and Limbo proved that console games could be at home on mobile,  game controllers — and a game console — seemed like the next logical  step. But wouldn’t it be better for Apple if developers abandoned the  idea of a game console, and focused on building apps for Apple’s  portable touchscreen game systems instead? Game controllers are a link  to the past and a way to play old games efficiently on new systems, but  they reinforce the status quo. That’s not something for which Apple is  generally known.
Snapchat releases big new update with visual filters, Replay feature, and more
Snapchat  released a significant update to its iOS app today that includes  support for a range of new services, including swipeable photo filters.  An update to the app reveals support for a range of filters, including  “smart filters” that include the current time, temperature, and even how  fast you’re moving. “We just decided as a holiday present to the  Snapchat community that we would put out a couple things we thought were  fun,” Snapchat CEO Evan Spiegel said in an interview with The Verge.
FILTERS YOU CAN SWIPE
To  enable the new features, you have to go to the app’s setting menu and  scroll to Additional Services. Tap ‘manage’ and you’ll see six new  settings, including visual filters and ‘smart’ filters. Once you’ve  enabled them, take a snap and wait for the image to appear. From there,  swipe left and right and Snapchat will apply various filters. One filter  will overlay the current temperature on your picture, using data  supplied by the Weather Channel. Another will overlay your speed.  (“Don’t snap and drive,” Spiegel says.)
But the  most interesting feature here may be Replay, an option that lets you  watch one snap per day for a second time. Did you miss part of a  friend’s message because you didn’t realize it was a video snap that  included audio? You can now watch it one more time. The message is still  deleted from Snapchat’s servers after the first play, Spiegel says. But  after countless moments of missing friends’ snaps, he said, his team  wanted to enable people to get a second chance. “You only get one a day,  so you’ve got to use it where it counts,” Spiegel says.
The  update also gives you another option for the font on your text, if you  like to caption your photos. You can enable a front-facing flash for  your selfies. And you can specify how many of your friends you want to  appear in your ‘best friends’ menu, up to seven. Spiegel says today’s  release is an intermediate step for the company — “we’re basically in  between big update cycles,” he says. But for fans of the app, today’s  update is likely to feel pretty big in its own right.
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